/**
 * @file Keyboard.cpp
 */
#include "StdAfx.h"
#include "NTEngine/Input/Keyboard.h"
#include <dinput.h>
#include "Input/src/ManagerImpl.h"

namespace NTEngine {
namespace Input {

bool Keyboard::isOn( Key key ) const {
	return g_ManagerImpl->isOn_Keyboard( key );
}

bool Keyboard::isTriggered( Key key ) const {
	return g_ManagerImpl->isTriggered_Keyboard( key );
}

} // namespace Input
} // namespace NTEngine
// EOF